![]() ![]() That’s the trouble with covering this bad games beat: Not every article can be a hot scoop or intriguing insight. While there may well be behind-the-scenes stories still waiting to be told, we can’t tell ‘em until former developers step forward to divulge them. ![]() Sometimes, all we can do is give our best guesses as to the “what went wrong,” and let the final product do most of the talking for itself. When it comes down to it, not every title has the story of its development revealed for us to relay - its troubled production laid bare for us to pontificate on. But you know what? Not every bad game is gonna be able to get that same level of highly detailed treatment. True labors of love, the whole lot of ’em. The past few months spent doing ludicrously long essays on fascinatingly flawed games have been fun and fruitful. “Enter Shao Khan’s™ deadly tournament… If you dare!” ![]()
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